Disruption to the Music
Business Model
The industry that will be covered is
the music industry and the tremendous disruption that the iPod and iTunes and digital
music did to the traditional music industry.
This paper is based on several articles, including a case study entitled
"The emerging music business model: back to the future? (Koster, 2011)."
While artists, studios, and retail
music outlets were busy doing traditional forecasting of the demand for their
labels, Apple was stirring up the industry with not only a new technology for
music (digital downloads) but an entirely new business model for the music
industry. This eventuality of listening
devices like the iPod, and digital distribution of music through websites was
completely unforeseen by the music industry and forever changed the music
industry landscape. No one in the music
business had done scenario planning to anticipate and respond to the
development of digitally downloaded music.
The Apple iPod listening device was
introduced in October of 2001. The Apple
iTunes music download business (first downloaded to MacIntoshes) was introduced
in February of the same year. The music
industry mistakenly saw this move as a new device on which to listen to
music. They did not understand that it
would completely redefine the music business (Johnson, Christensen, and Kagermann,
2008).
The Traditional Music
Business
Let's consider the traditional music
model. Before modern recording
technology, music was only available at live concerts. Concert halls existed to showcase symphonies
and other types of music, as theaters also showcased musicals and opera houses,
opera. A fundamental change to the music
business came about when Thomas Edison invented the first sound recording and
playback device, the phonograph in 1877.
After that point, a record
industry began to develop. Around that
time an Italian inventor, Guglielmo Marconi, invented the radio in 1895. The first public radio broadcast was in
1906. The radio was especially popular
before the invention of television, and regularly included music broadcasts as
well as dramas, news, and public announcements.
The radio continued to be popular for music broadcasts which was
augmented in the 60's due to transistor radios (invented in 1954), as the first
portable music listening device. The
transistor radio may be considered the iPod of the 60's.
Given these technologies, the
traditional music business may be considered by the model below.
Figure 1: The Traditional Music Industry Business Model
(My Diagram).
Artists have several venues by which
to distribute their music to the public.
One is by traditional concerts.
After television had been invented, many artists appeared on television
to promote their concerts and album sales.
An example is the famous Ed Sullivan show which promoted many artists
including the Beatles on their first American tour. Later, music specific television stations
appeared, such as MTV (Music TV). At
that point, many artists also released music videos. Musicians also sold cassettes, record albums,
and CDs (depending on the time period), which spurred the phonograph, cassette
player, and CD player industries, as well as car technology for music
listening. Artists would typically
record their songs at a recording studio, and bundle the songs into an album
unless releasing a single, and then cut the record, cassette, or CD. This was then distributed through music
retailers, where consumers bought albums or singles and played them on their
respective listening devices. Albums and
singles were also played on the radio stations and consumed by the public on
radios, which was primarily used by artists to promote their work and spur
album sales.
The Digital Music Industry
The
digital music revolution changed the traditional music industry model
dramatically.
Figure 2. The Digital Music Industry Business Model (My
Diagram).
The digital music business is
somewhat different than the traditional music business. Artists still record their music at a
recording studio, but the output is a digital music file in some popular
format, such as MP3, which is then distributed through music websites. On these websites, notably iTunes, music
selections can be purchased and downloaded individually. Albums do exist, but most users now consume
individual songs. This gives users more
control over what they want to listen to, and they can, on their digital
devices, create playlists with just the songs they want to listen to in the
order in which they want to listen to them.
This was not possible in the traditional music industry model. I.e., consumers have more control over the
music they listen to. A typical single
song on iTunes sells for between $.99 and $1.29, i.e., a low price. Full albums are somewhat more expensive. Consumers also still listen to music on the
radio, which is used primarily as a promotional device for artists as is
television. By hearing these songs or
seeing the performers, consumers may decide to purchase a ticket to one of
their concerts or to pay for a digital download of their songs. Digital videos may be downloaded and watched
on a digital device and cost more.
A big and disruptive problem for
artists in the digital music age is getting paid for their songs (Kwok, 2002). Songs are cheap, and often downloaded
illegally without customers paying anything.
There have been many attempts by various bodies and artists to crack
down on illegal downloads, but the problems persist, and this means loss of
income for artists for their work (Swatman, Krueger, and Van Der Beek, 2006). To compensate, many artists have beefed up
their touring, i.e., their concert and live event venues for which they can
receive ticket sales at a handsome price.
Artists still receive a certain amount of income from digital downloads,
and older artists receive royalties from
their earlier works offered in digital form, such as the Beatles.
Questions and Answers
How Does Scenario-Type
Planning Support Planning and Innovation for Change?
Scenario planning supports planning
and innovation for change by using multiple alternative scenarios to prepare
for eventualities that may or will change the market, the demand for
technology, or the technology itself. If
one is planning an innovation, the opportunity can be lost due to unforeseen
developments: competitive technology,
changes in customer demand, market developments, industry developments,
emerging regulation and standards. If
one doesn't create various scenarios to react to these developments, the
company can be caught off guard and lose an opportunity for innovation. Consider Kodak, that was the preeminent
company in the analog film business.
They did no scenario planning and did not anticipate the development of
digital cameras and the digital camera market.
Now they are bankrupt.
What Forces are Involved, and
What Impacts Do They Make?
In the case of Apple disrupting the
traditional music industry and creating a new digital industry, there were
several forces involved. Musicians are
not typically technical nor are others in the music industry. They are hence not in a position to foresee
technological developments nor to think about how those developments may affect
them. This was clearly the case in the
iPod and iTunes disruption. The forces
were the development of a new listening technology, the iPod. Another force was the development of the
internet as a method by which songs could be distributed. I believe no one in the traditional industry
saw that coming or understood that.
Steve Jobs of Apple saw that coming and understood it and hence started
and stayed ahead of a new way to consume music.
Another force was that music could be consumed on multiple devices: computers, iPads, smart phones, digital music
enabled cars, not just one type of dedicated device, like a CD player. Another force was consumer choice. With digital music, consumers could download
just the songs they wanted to listen to, and with playlists, put the songs in
the order in which they wanted to listen to them. This was not possible with the traditional
record, CD, or cassette technology.
Another force was consumer convenience.
Any song could be downloaded from the internet on any digital music
device. It wasn't necessary to go to a
music retailer outlet to get one's music.
Another force of consumer choice was the variety and extent of the songs
available on the internet, literally millions of songs. Retailers may be limited in the number of CDs
or albums they carried. Again, a force
for consumer convenience is that many personal functions could be made
available on one portable device, a smart phone, which allowed listening to
music as well as taking pictures, texting, making phone calls, sending emails, browsing
and using the Internet, and executing thousands of apps. I.e., there was no need for a separate
dedicated listening device as with the old technology.
Although the digital music industry
in some ways hurt artists (their income), it was a big win for consumers of
music.
Intended Use of Scenario
Planning
How Will You Use Scenario
Planning for Future Innovation Efforts?
I have never done scenario planning
per se, but have done more than just forecasting. Of course in Engineering and particularly in
Product Marketing, I have forecasted the number of units and tracked which products
are selling and which are not, i.e., which are to be continued and enriched and
which are to be discontinued. Moreover,
as an Engineering Manager and Product Marketing executive, I have had to
outguess where the market and technology is going, where the competitors are
taking their products, and how the industry will develop. But I never had a multiple-point plan that
planned multiple alternative futures and our reaction to those possible
futures. I will use scenario planning in
the future. It is useful both for
business planning and technology planning purposes.
Does the Scenario Plan
Account for the Social Impact of Change?
The scenario plan that will be used
will account for any foreseeable change in the market and consumer behavior. An innovation has social impact. It changes the way we use something, do
something, or think about something. In
general, in a scenario plan, one wants to consider the driving factors
affecting the technology or technology market (which could include changes in
consumer behavior). Any innovation will
have a social impact but the extent of the splash it makes depends on how
innovative it is when it is released to the market. Is it unique?
Is it something the competition doesn't have? Will the competition have something like it
by the time it is released? Does it lead
the industry? Is it a technology that is
still relevant? These are all questions
that need to be asked in scenario planning to gauge the social impact of the
change the innovation brings about upon release to the public.
Conclusion
When Apple created the iPod and
iTunes, people in the music industry were not alarmed. This is because they completely did not
understand the grandeur of what Steve Jobs was creating. He was not just creating a new music
listening device. He was not just
creating a music download service to provide songs for that device. He was completely disrupting and changing
forever the music business with a new business model: the digital music revolution (Kusek and
Leonhard, 2005). Artists, recording
studios, managers in the music business, did not understand Job's vision and
did not do any scenario planning to plan for such a future, disruption, or
change to the music business. They were completely caught off guard and had
to change the whole way they produced and distributed music to play in the new
market. They didn't do scenario
planning.
As an aside, I will comment that
changing the music business is not the only revolution the genius Steve Jobs
forged. He changed the computer business
by creating the first personal computer (with Steve Wozniak the technical
wizard). IBM and other companies soon
followed suit, having to play Steve Job's game.
He revolutionized the world with at least five revolutions: the PC revolution, the digital music
revolution, the smart phone revolution, the tablet revolution, and even the
Apps revolution. Geniuses like Einstein
come along infrequently and hit the genius mark over and over and over. Jobs was not a scientist or even an Engineer;
he did not program or build circuits,
although he had a deep understanding of technology. I consider Jobs one of those exceptional
people who hit the genius mark over and over as an entrepreneurial genius.
References
Johnson, M. W.,
Christensen, C. M., & Kagermann, H. (2008). Reinventing your business
model. Harvard business
review, 86(12), 57-68.
Koster, A.
(2011). The emerging music business model: back to the future?. Journal of
Business Case Studies (JBCS), 4(10),
17-22.
Kusek, D.,
& Leonhard, G. (2005). The future of music: Manifesto for the digital
music revolution (p. xi193). S.
G. Lindsay (Ed.). Boston: Berklee Press.
Kwok, S. H.
(2002). Digital rights management for the online music business. ACM Sigecom
exchanges, 3(3), 17-24.
Swatman, P. M.,
Krueger, C., & Van Der Beek, K. (2006). The changing digital content landscape: An evaluation of e-business model
development in European online news and music.
Internet Research, 16(1), 53-80.