This
is a non-technical blog. More technical
blogs are on the way. This is a comment
on a socio-technical study.
I
was asked to read and analyze a socio-technical paper entitled
"Affectibility in Educational Technologies: A Socio-Technical Perspective for
Design." A socio-technical perspective
means looking at the social effects of a technology. Affectibility measures the emotional response
to a technology.
The Socio-Technical Plan
In
the Hayashi and Baranauskas paper, the authors wrote up their research project,
which was based upon a plan to give 500 young students in Brazil each a laptop
computer to enhance their education as a part of the XO project of aiding
education in developing countries. The
students were monitored in the formal, in-class activities, as well as informal
at-home activities, and some activities out of school in the public (Hayashi
and Baranauskas, 2013). The students were also monitored in terms of their
affectivity, or how the technology emotionally affected them in their
activities with the laptops.
The
methodology was qualitative. Data was
collected using participant observation and interviews conducted in
workshops.
Goals
of the plan included trying to make educational technology (the laptops) more
sensible to the users, integrating formal (in school) and informal (at home or
elsewhere) learning, i.e., integrated learning scenarios, and an experience
that included affectivity with the laptops.
Four
cases or scenarios were executed as a part of the plan and study.
Case/Scenario One: Homework Assignments
In
class (formal) problem solving was done with the laptop connected to the internet. The exercises showed superior results over
the same exercises conducted without the computer or internet at home. Affective responses to the improved results
were monitored in the classroom.
Case/Scenario Two: Interdisciplinary Use of the Laptops.
Students
used the webcam capability of the laptop to take pictures of food nutrition
labels on boxes of food at home and then brought the pictures to class. The pictures were used as data to aid a discussion
of nutrition in school. For another
class students digitally photographed their utility bills and brought the data
to class on their laptops. A discussion
of utility usage ensued with talk about kilowatt hours, usage, and
payment. Students were encouraged to
help their parents lower their utility bills.
Case/Scenario Three: Using Laptops in and out of School.
Students
demonstrated features of their laptops to various members of the public who do
not own computers at various public venues.
Affective responses of the students in this exercise were monitored.
Case/Scenario Four: Students Volunteer as Technicians
As
the school did not have the funds to hire additional technical support for the
XO Project, certain students were co-opted as volunteer technicians to help
other students with their laptops and computer projects. The student volunteers were aided by two
teachers and four XO Project researches that included computer scientists. The student volunteers were monitored and
affectivity was assessed both in formal (meeting) settings and informal
(working with other volunteers) settings.
Discussion/Conclusion of the
Study
There
were several challenges to the plan.
First there were technical challenges.
The internet was not fast enough with multiple students accessing it at
the same time, which caused some difficultly using the equipment. There were not always enough electrical
sockets to recharge the laptops at school or at home. Safe storage of the computers at school was a
concern. Many students did not want to
take the computers home or in public for fear of theft. Some teachers were reluctant to participate
without having mastered the technology.
Evaluation
The
plan succeeded in several of its goals to support an integrated environment of
formal (in class) and informal (outside of class) learning. I think scenario four created a positive
affectivity among the student-tech volunteers.
However, the study is quite limited and strong conclusions are not
warranted without doing further research.
Also, as a socio-technical study, more should have been said about the
neighborhood environment and income level of the participating students, which
could have had a major affect on the outcome of the study.
References
Hayashi, E. C.
S., & Baranauskas, M. C. C. (2013). Affectibility in Educational
Technologies: A Socio-Technical
Perspective for Design. Educational Technology & Society, 16(1),
57-68.
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